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Powerup hoggers are annoying.

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xeonshockwave Profile

Author: xeonshockwave
View Profile of xeonshockwave

1497 Views
5 Comments
When you’re playing a nice clan match of CTF or ONS, don’t you hate it when you have 20 health and a nearby teammate who sees you grabs that keg of health that you were one step away from?

Folks, while getting 100 extra health or any other powerup or superweapon for yourself surely is great, how about giving it to somebody on your team if they need it? I hate it when I am on a team that is one sided to one person who hogs all the powerups or superweapons. As the famous saying goes, “there is no ‘I’ in team”. Sometimes, a weakened teammate is the difference between a loss and a win. Of course, you could easily find 25 health in several places, but when instant 100 health is a must (ie. no 25s around), save it for somebody who needs it.

Voice chat is very important when it comes to this. If a powerup or weapon spawns and you are not in need of it, it is an excellent idea to call in the rest of your team and save the pickup for somebody who needs it, if possible. Granted, sometimes people are too far away for this to happen or are busy doing other tasks, but it can be the saving grace in many situations. An evenly strong team is better than a team with one super-powered player and other, injured or weaker players. If voice chat is not available, setting binds to messages indicating that a powerup spawns would suffice.

Another thing is switching weapons. If you have a redeemer or any other superweapon and you are doing a certain task, you may throw it using your throw weapon key to another teammate if he needs it. It is better to let the superweapon be used the way your team needs to be used if you are doing something else. Once again, voice chat is a big plus here, as it allows the team to be easily coordinated.

Perhaps the most important factor in being generous with powerups is to be organized. No group of players should play a match without any organization as well. For saving items for other players, the team should plan ahead first what to do in a situation where one is in need of a certain powerup or weapon so that no confusion arises. If there is a lack of planning, then the team is prone to progressing through the battle slowly and may even end up losing. Therefore, planning ahead about your individual tasks and what to do in extreme circumstances will enable your team to have a greater chance of winning.

So next time you’re playing a match with your team, plan ahead, don’t hog the powerups and superweapons for yourself, and always communicate with each other. Your team may end up losing if you keep on sitting around that redeemer to try to get yourself a MMMMONSTER KILL.

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User Comments
  ThePope on 06/07/04 22:57
 
Good article, but there's one point where I disagree. In ONS or CTF I usually go for a bunch of 25hps rather than a keg when I'm on low health, simply because a teammate can use a keg to get to 199 while I'll only be able to use it for 120 or so. I think that is a more effective use of the item, as you can use 25hps to get back to 100 quite quickly. In TDM I'd say give the keg to a low health teammate because a low health teammate is an easy point for the opposition.

  xeonshockwave on 06/07/04 23:22

I meant to mention that point in my article, but I forgot :P I will add it now.

nice...  Nogame on 06/08/04 04:18

oh god this subject brings back painful memories. Why did that little teammate just pick up Amp when I'm sitting here switching between 3 or 4 weapons and my booster is sparkling in his eyes? Well, I suppose I'll just jump in front of his rocket. =)

haha  xeonshockwave on 06/08/04 11:59

haha nogame, that's what I try to do... When somebody picks up a powerup that I need, I try to get them killed by shooting them off a cliff or running in front of them when they fire.

  Saito on 06/08/04 13:06

so the fools jumping in front of my rockets are actualy clanners

/cries

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