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Unreal Tournament 2004: Possible bug?

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Forum >> Modding >> UT Comp >> Possible bug?

 
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Midnight Profile
Midnight
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Posts: 9
Joined: 07/18/2005
Credibility: 0 pts
Possible bug? 

Just posting this incase it is something obvious to fix. I get lots of crashes on map changes. As do others. I do have autodemorec on.

Log: Bringing Level DM-DE-Ironic.myLevel up for play (357) appSeconds: 4580.589000...
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
Log: Spawning new actor for Viewport WindowsViewport
ScriptLog: New Player `sno.midnight` id=xxxxxxxxxxxxxxxxxxxx
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 48991->48991; refs: 695820
Log: BS_xPlayer setplayer WindowsViewport
Warning: BS_xPlayer DM-DE-Ironic.BS_xPlayer (Function utcompv16a.BS_xPlayer.MakeDemoname:00B7) Accessed None 'GameReplicationInfo'
Critical: UDemoRecDriver::InitListen
Critical: ULevel::Exec
Critical: UPlayer::Exec
Critical: UViewport::Exec
Critical: UWindowsViewport::Exec
Critical: APlayerController::execConsoleCommand
Critical: (ExtendedConsole Package.ExtendedConsole @ Function Engine.Console.Tick : 002C)
Critical: UObject::ProcessEvent
Critical: (InteractionMaster Package.InteractionMaster, Function Engine.InteractionMaster.Process_Tick)
Critical: UInteractionMaster::MasterProcessTick
Critical: ULevel::Tick
Critical: (NetMode=3)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: Level Ironic
Critical: UpdateWorld
Critical: MainLoop
Critical: FMallocWindows::Free
Critical: FMallocWindows::Realloc
Critical: 10910191 0 FArray
Critical: FArray::Realloc
Critical: 0*2
Critical: FMallocWindows::Free
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Log: Waiting for file streaming thread to finish...
Exit: OpenAL Audio subsystem shut down.
Localization: No localization: Window.IDDIALOG_CrashBox.IDC_CrashBox (int)
Exit: Exiting.
Log: FileManager: Reading 0 GByte 424 MByte 655 KByte 225 Bytes from HD took 28.169720 seconds (28.047720 reading, 0.122000 seeking).
Log: FileManager: 3.170985 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 02/22/06 23:07:22
02/23/06 01:25 Login to rate this user's post!
Azu Profile
Azu
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Posts: 1
Joined: 02/26/2006
Credibility: 0 pts
RE: Possible bug? 

QUOTE
BS_xPlayer DM-DE-Ironic.BS_xPlayer (Function utcompv16a.BS_xPlayer.MakeDemoname:00B7)


There is your problem.

UT comp v16a is trying to make a demorec named 00B7 on the map DM-DE-Ironic and it is causing the server to crash.



02/26/06 21:43 Login to rate this user's post!
Midnight Profile
Midnight
View Profile of Midnight
Posts: 9
Joined: 07/18/2005
Credibility: 0 pts
RE: Possible bug? 

QUOTE
QUOTE
BS_xPlayer DM-DE-Ironic.BS_xPlayer (Function utcompv16a.BS_xPlayer.MakeDemoname:00B7)


There is your problem.

UT comp v16a is trying to make a demorec named 00B7 on the map DM-DE-Ironic and it is causing the server to crash.


I think the problem is

Accessed None 'GameReplicationInfo'

I think the 0087 is the line number of the MakeDemoname code where the problem occurred. It's getting a null reference and probably passing that along to the demorec code which pukes on it.



02/27/06 14:21 Login to rate this user's post!
Midnight Profile
Midnight
View Profile of Midnight
Posts: 9
Joined: 07/18/2005
Credibility: 0 pts
RE: Possible bug? 

QUOTE
QUOTE
BS_xPlayer DM-DE-Ironic.BS_xPlayer (Function utcompv16a.BS_xPlayer.MakeDemoname:00B7)


There is your problem.

UT comp v16a is trying to make a demorec named 00B7 on the map DM-DE-Ironic and it is causing the server to crash.


Actually the problem I think is

Accessed None 'GameReplicationInfo'

It is getting a null reference and passing that along to the game's demorec code which then fails. The 00B7 is the line in the code where this happens.



02/27/06 14:23 Login to rate this user's post!
Midnight Profile
Midnight
View Profile of Midnight
Posts: 9
Joined: 07/18/2005
Credibility: 0 pts
RE: Possible bug? 

Actually I think the problem is

Accessed None 'GameReplicationInfo'


which is passing a null reference and crashing things. 00b7 is the line number in the code.



02/27/06 14:24 Login to rate this user's post!

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