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Unreal Tournament 2004: UTCOMPV16a Infinite Script Recursion

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Forum >> Modding >> UT Comp >> UTCOMPV16a Infinite Script Recursion

 
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Scorpion Profile
Scorpion
View Profile of Scorpion
Posts: 1
Joined: 04/08/2005
Credibility: 0 pts
UTCOMPV16a Infinite Script Recursion  

I am in the process of setting up a new server running ONS. I have loaded utcompv16a and antitcc118j so far. That is all.

The only error I am getting so far is the following:

Critical: PawnCollisionCopy ONS-Torlan.PawnCollisionCopy (Function utcompv16a.PawnCollisionCopy.AddPawnToList:0000) Infinite script recursion (250 calls) detected
Exit: Executing UObject::StaticShutdownAfterError
Exit: Exiting.
Log: FileManager: Reading 0 GByte 0 MByte 0 KByte 0 Bytes from HD took 0.000000 seconds (0.000000 reading, 0.000000 seeking).
Log: FileManager: 0.000000 seconds spent with misc. duties
Uninitialized: Name subsystem shut down

I have seen references to this error but have not seen anywhere that there has been some sort of resolution. It does not happen on one specific map.

Does anyone have any experience with this and what it took to resolve?

Thanks....
08/06/06 21:36 Login to rate this user's post!
Lotus Profile
Lotus
View Profile of Lotus
Posts: 132
Joined: 05/15/2004
Credibility: 11 pts
RE: UTCOMPV16a Infinite Script Recursion  

I can't tell you exactly whats causing the issue exactly, but I can tell from the name there that its involved with enhanced netcode.

So, you can turn that off and itll most likely go away.

Additionally, it could have something to do with how it handles antitcc's 'fake players'.. but thats a total guess, but i'd try shutting that off as an alternative to turning off enhanced netcode.



08/07/06 16:00 Login to rate this user's post!

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