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Unreal Tournament 2004: olb4v4 #2

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Forum >> Main >> Gameamp Tournaments >> olb4v4 #2

 
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Saito Profile
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olb4v4 #2 

It's going to take a bit.

What did you like, what didn't you, what can we do better. All goes here. Be polite, these people invested allot of time in this. We would like to run a large event in march, so tell us what to work on to make it the best ever.




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01/11/05 00:56 Topic Locked
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Re: olb4v4 #2 

congrats and gg's to all of the teams that participated. although we got spanked in the finals by obsoleet we had alot of fun.

The seeding in case of a tie in record within the same group/division needs to have a deciding factor. If it were ran the way it should've been it would've been Gz vs. Lob and obsoleet vs. h2o because Lob was beaten by 20+ on their losing map and obsoleet was only beaten by 4 on theirs which would put obsoleet in the #1 seed instead of sharing it with lob and messing up they way the finals matches were set up. In any playoff type situation the #1 seed should play the last seed and so on.

just my thoughts :)




01/11/05 01:28 Topic Locked
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Re: olb4v4 #2 

noted stilz, and more than once ;)




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01/11/05 05:03 Topic Locked
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Re: olb4v4 #2 

One possibiity: we could use the net frag differential; i.e. Team A wins map 1 by 9, and loses map 2 by 3, leaving them with a net of +6.

I always hate to resort to raw frag numbers instead of map wins, but in some cases it's just unavoidable I guess.

I'm still disappointed that, with all these close games, we didn't get to test out the Timed Overtime setting.



01/11/05 05:16 Topic Locked
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Re: olb4v4 #2 

net frags still is bogus because some maps net more frags than others...




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01/11/05 05:17 Topic Locked
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Re: olb4v4 #2 

some matches need to have an admin spec to prevent delays and rule "breakages".



01/11/05 10:39 Topic Locked
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Re: olb4v4 #2 

Indeed, but at least if it's taking the *difference* then it's technically more balanced. It's not like taking the total frags from both maps, like some euros apparently do.That's just crazy talk :o



01/11/05 11:03 Topic Locked
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Re: olb4v4 #2 

I thought the way it was run was fine really. If more teams are allowed/signup/showup for the next one (say something like 12-16) then you'll need to split it up into 3/4 groups. Groups should always be around 4 teams. Top 2 from each get out of that and go to a final tourney, either single or double elim depending on how long it is. I've always thought the group play setup with round robin was a good setup. It guarantees all teams at least 3 matches even if they lose them all.

Things to be improved: more coverage, UTV, shoutcasts, etc. I'm sure it's already being worked on.

Overall I was pleased with how it went.. but to play in the tourney you absolutely have to have nothing going on that night (I didn't have any schoolwork or things to do yet so I was lucky, but that was a problem for CC I know). I know the round robin night we were basically playing/on IRC for 5 straight hours which is quite a bit all things considering... I'm not sure how else you'd do it, but by the time we got to our last match of the night none of us wanted to play anymore really.

Anyway, I'm sure we'll stay together and play in the next tourney if everything goes well.



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01/11/05 12:00 Topic Locked
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Re: olb4v4 #2 

What about doing it on different nights? i.e. Friday/Saturday or Saturday/Sunday?

I know people like to go out on fri/sat, but they also don't usually have school/work the next day. I guess we just need a consensus on this.



01/12/05 05:58 Topic Locked
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Re: olb4v4 #2 

QUOTE
What about doing it on different nights?  i.e. Friday/Saturday or Saturday/Sunday?

I know people like to go out on fri/sat, but they also don't usually have school/work the next day.  I guess we just need a consensus on this.


As long as I know the exact date a ways ahead of time (and I can play with a cast) it shouldnt be a problem for me playing on fri/sat




01/12/05 09:04 Topic Locked
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Re: olb4v4 #2 

See allot of this depends on player turn out.

I have been thinking about it.

If we could get 12 teams. We could do 4 groups of 3, round robin, 2 maps per round at 20 mins, and just do point difference for score, top 4 advance. And that's only 2 hours of game time, which is very reasonable for one night, and everybody gets 3 rounds.

This has 2 problems however. The first is getting 12 teams to show, and the second is making everything run smoothly. If we only waste 30 mins over the course of the night dealing with the usual BS. Then this is quick and painless. However if people go running off spending 20+ mins arguing durring set up, we can't do this. I guess it's a matter of just laying down some iron clad rules and getting a couple more people to help in the running of it?

From that we could just go into another single elim final 4, which is easy and works.

Thoughts?




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01/12/05 14:56 Topic Locked
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Re: olb4v4 #2 

bumping this up to click on site visability, needs to be agreed on, and set up soon. I'd like to have this right after the 2v2.




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01/13/05 06:54 Topic Locked
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Re: olb4v4 #2 

OLB needs more cow bell.



01/16/05 17:38 Topic Locked
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Re: olb4v4 #2 

Saturday nights would not work for us. Friday nights might work.

Thnaks

Peter



01/17/05 09:52 Topic Locked
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Re: olb4v4 #2 

We're fairly unreliable on Fridays & Saturdays. Sundays & Tuesdays are best.



01/17/05 10:38 Topic Locked
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Re: olb4v4 #2 

WE play mostly on friday and saturday nights and are usually plagued by highschool and college during the week. So weekends are golden for us.



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01/19/05 11:19 Topic Locked

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