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Red Orchestra 3.0 RELEASED!

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Red Orchestra 3.0 RELEASED! Image 1

2 Comments
QUOTE
Winner of Best FPS Modification in the Make Something Unreal contest, Red Orchestra is well known as an incredible modification for Unreal Tournament 2004. This new version amps up the Eastern conflict of World War II with Vehicles, Artillery, Satchel Explosions, highly interactive maps, and much more.



- New Artillery system.
- Added binoculars in. All squad leaders may choose them. Point them at something and press fire to save your artillery coordinates.
- Added voice over for artillery system
- Added Weapon Sway
- Vehicles - PanzerI, PanzerIV, HalfTrack, T34. Fully functioning
with tank cannon and MG positions.
- Panzerfaust, for destroying the tanks.
- Move Reinforcement Message on HUD out of the middle
- Disable pickup of ammunition if you do not have the gun
- Reset FOV if you throw weapon when zoomed
- Added dropping weapon if hit in the hand (with HUD message)
- New player animations
- New animations for all Weapoons
- Map updates
- New code to better support forward/backward spawning
- Satchels on Sevastopol
- Added Semi-Auto Role
- New parameters for karma death (flying bodies with grenades)
- Reduced weapon shake during SMG firing
- New camo sleeves for 1st person
- New texture files for weapons and characters
- Adjusted free-aim so there is no longer a "dead-zone" where mouse
sensitivity has no effect.
- New in game menu system and menu art.
- New P38 skin
- New sound system for vehicles. Supports multiple ambient sounds
with 3d locational positioning and velocity based pitch/volume
adjustment.
- All new sounds for tanks including: Engine idle, start, stop,
cannon fire, cannon reload, tracks squeaking, interior rumble,
and hull mg firing.
- Added turret rotation sounds for PIV and T34
- Vehicles now can cap objectives. Each person in the
vehicles counts toward the cap as well.
- fixed tracks squeaking after you get out of the tank
- Fixed the problem with the turret blocking you view in
the panzer IV
- Set the realistic zoom levels for tank cannon optics
- Set turret rotation to realistic speeds
- Added damaged vehicle emitter effects
- Added vehicle hit effects, and hit effects for dirt and
snow for the tank shells.
- Added new artillery hit effects.
- Artillery now has two hit effects depending on the surface
it hits (snow or dirt.)
- Fixed the turrets being backwards when you get in the gunner
position
- Enemy vehicles may no longer be driven
- Added roles for tank crew (Tank Commander and Tanker)
- Tanks may now only be operated by tank crew members
- Added new scope overlays for vehicles
- Added a short waiting time when a tank if first entered
to allow additional crewmembers. If more than 1 person
is in the tank, the tank may leave instantly. If not
the player must wait a few seconds before leaving.
- Added messages notifying the player of Waiting For Crew,
and various other things such as trying to enter a tank
when you are not tank crew.
- Reduced the sound radius on artillery explosion
- Inactive/completed objectives are now grayed out
on the overhead map.
- Replaced the portal 3d scope with a different
3d scope that uses texture rendering. Doesn't
have the jitter problems, non smooth movement
problems, or view deficiencies that the portal
scope system had.
- Added a different style of view shake when
firing sniper rifles.
- Fixed prone rotation to be equivalent in speed
to standing rotation.
- Tanks are heavier now and take more time to
accellerate and stop.
- Added code to make many of the weapon transitions
appear much smoother, especially the transition from
iron sights back to free-aim.
- Kalinin has been modified to allow the germans to
retain thier forward spawn until the Allies capture
both forward villages.
- Fixed an issues with bullets not appearing correctly
on bolt action rifles.
- Go Prone and find out :)
- Multiplayer menu is now RO's not UT2k4s.
- Players view now does not roll with the terrain they
are on. Makes prone less disorienting.
- Vehicles now recieve appropriate damage from weapons.
(i.e. grenades do almost nothing to tanks, Hull MGs
won't damage tanks, Tanks shells damage tanks, etc.)
- Fixed artillery not giving the person who called in the
strike credit for the kills.
- Added icons for artillery strike, panzerfaust and tank cannon kills
- Fixed 3d scoped view being angled when player is on
an incline.
- New physics for panzerfaust rockets. They now have
a much flatter trajectory.
- added death icons for satchels
- Added a tank icon while in tanks. The icon replaces
the player icon, and displays the health of the
vehicle, the rotation of the turret, and which positions
in the tank are occupied.
- Added ballistics for the tank cannon shells.
< 500 meters is pretty much a straight shot. Farther than
that, and you need to compensate by aiming higher.


FilePlanet
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Top 5 Credibility Holders for Unreal Tournament 2004

What is Credibility?
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cykomoto
1st Place
600
joepjens
2nd Place
300
dawgpound
3rd Place
288
emuporium
4th Place
260
xeonshockwave
5th Place
215
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