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Unreal Tournament 2004 Site


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1 Vs. 1


The equivalent of TDM on an individual level. Typically, this is the mode that garners the most attention and competition, and it's star players reach levels of talent few can even imagine. Most competitions focus on this mode, as it is the penultimate challenge of individual skill, and while it might once again appear simple on the surface, countless variables and tactics come into play.

Assault


Assault, the classic game mode from the original Unreal Tournament, makes it's triumphant return in Unreal Tournament 2004. A typical game consists of two teams - attackers and defenders - duking it out, attempting to complete a series of objectives before the timelimit hits. Afterwards, the teams switch sides and whoever succesfully completed every objective in the shortest period is declared winner.

Bombing Run


While Bombing Run's main idea is indeed very interesting, a hybrid between deathmatch, football and soccer, it's execution is somewhat lackluster. Two teams duke it out to bring a ball into the enemy team's goal, scoring frags along the way and developping their teamplay strategies as well.

Capture the Flag


Two teams battle it out in an attempt to steal and secure the enemy's flag, all the while fending off attackers and making sure their own flag remains safely within their base. One of the most played modes in competition, CTF is easy to learn, but hard to master. It has been around for a long time and isn't on it's way out any time soon. The competitive community is fierce, but also very active.

Double Domination


In this mode, a map is divided into two parts - generally symetrical - and a control point sits in each zone. To score a point, a team must control both points for a set period of time. While this mode might not be played as much as it probably should, it does hold serious potential for competition. Perhaps one day we'll see the first serious clans?

Invasion


Now this here is the greatest thing since Serious Sam in terms of sheer action. Wave after wave of monsters of increasing difficulty spawn in any level you so choose and, being the ragtag bunch of gamers you are, you've gotta kill 'em all. Easier said than done. Chaotic and immensly entertaining, Invasion is also a very deep gameplay experience.

Last Man Standing


Another "borrowed" idea from the good folks at Epic, King of the Hill, er, Last Man Standing is barely played and really servers no greater purpose than insignificant bragging rights. It's fun, sure, but FFAs are more fun, and 1v1s are more than capable of determining one's superiority over another. I doubt we'll see any competition on this mod. Probably fun at LANs though.

Mutant


Borrowing a line from various modifications of various names all based around this very idea, Mutant is... okay. It's entertaining, for the most part, but it's barely played and really has very little competitive future. It's meant as a strictly "fun" affair and it's success at this is arguable. Loses it's charm rapidly, but it's good while it lasts. You basically run around trying to kill this most powerful Mutant, and if you do, you become the next mutant. Repeat until the end of the game.

Onslaught


Onslaught, the new game mode introduced in Unreal Tournament 2004, focuses on the interaction between teammates who, in an attempt to destroy the enemy's Power Core, must conquer a series of Power Nodes, in a connect-the-dots fashion. Currently the most played mode in UT2K4, Onslaught has a strong following of both public players and serious clanners. Strong competition, loads of fun and enough activity to power a space station, it's the premiere mode of 2K4!

Team Deathmatch


Long regarded as the best way to determine a team's prowess, Team Deathmatch remains the truest test of straight deathmatching ability around. While it might appear simple on the surface - two teams trying to outfrag each other -, TDM quickly reaches phenomenal heights of strategy and team coordination. For many players, this is where it's at, and nothing else matters.
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