Essentially two sections of catwalks connected by a central hub, this map is notorious for being very difficult to cap on. This is partly due to the danger of falling off the relatively narrow pathways, and partly due to the placement of minigun and amp right inside each side's flag area. The very limited number of escape routes for flag carriers also furthers the cause.
Critique:
Some people seem to just love this map. Others would rather play with a Kimodo Dragon gnawing at their face. If nothing else this map is well balanced and not overly complex. I suppose as long as some people like it there's always the possibility of it getting played competitively, but it would make for some ridiculously long games.
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