2 small bases with a few different pathways out, leading to a central area with a small bridge over a river and its famous waterfall over to the side. There's not much to get in the way on this map, and it stands as one of the best examples of functionality in mapping (cepting the waterfall which I'll mention below). It's fair, basic, mixes open and narrow areas, and flows well (puntastic!).
Critique:
Overall this map could definately work well as a competitive CTF map. It's a nice departure from the indoor/industrial styles that are so common, and there's not a whole lot of clutter around the map to get in the way. The only issue with this map seems to be with the waterfall, which allegedly has very draining effects on some peoples' system performance. While I can't confirm this personally, I would hate to see something like that hold back a map with otherwise good potential.
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