At first glance this map seems like another derivative "bridge or two" map. However, the design of the bases means that you'll actually spend quite a bit of time navigating and fighting in its various twists and turns. A bit confusing at first, this map really isn't as complicated as it seems, and you won't die on those bridges as much as you'd think.
Critique:
The inclusion of superweapons pretty much makes this map unplayable, since there's 1 in the middle of each of the bridges. But competitive play would exclude these, which takes away much of the incentive to camp central (it's not as productive as it might seem at first). For competitive play this map should work pretty well. It's layout may be fairly derivative, but it's also tested and proven to work. There's nothing really special about this map I suppose, but it's solid enough and lets the players decide the outcome instead of map weirdness.
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