The most popular map in the history of the Unreal franchise returns and... is something of a disappointment. Mapping has evolved too much for this map to still be considered above average, seeing as how it is completely dominated by hitscan aim and basically consists of one large room.
Critique:
Once more, due to either the lack of quality maps or some nostalgic trip UT'ers seem to afflicted by, Deck17 will see competitive play at the very least during this year's WCG competition. I'm opposed, personally, as I don't really believe this map is good enough for it, but we'll have to make due.