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| Tip Title |
Tip Category |
| Armor Numbers |
Knowledge
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| Author |
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Nogame
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| Description |
It's a little confusing figuring out the ratio of how much damage you take to how much armor health you will have remaining after the attack. Having a better understanding of these numbers could give you a better idea of when to engage an enemy, and when to run away.
I did a few tests with various health/armor combinations using both a Rocket and a Shock to the direct floor. The rocket did a consistent 80 damage and the shock did a consistent 42 damage. Here is the data:
(Health/Armor)
Rocket (80 damage)
100/0 + 80d = 20/00
100/50 + 80d = 60/10 (-40%,-80%)
100/100 + 80d = 80/40 (-20%,-60%)
100/150 + 80d = 93/77 (-7%,-51.3%)
Shock (42 damage)
100/0 + 42d = 58/0
100/50 + 42d = 80/29 (-20%, -58%)
100/100 + 42d = 90/68 (-10%, -42%)
100/150 + 42d = 100/108 (-0%, -28%)
After I had finished doing the Rocket test, I figured the health and armor subtracted was linear for any amount of damage taken. However, this proved wrong when comparing with the data of the Shock Rifle.
If you total up the amount of health subtracted with the armor subtracted for each instance, you usually get the amount of damage that was done. This only proved inconsistent with the Shock Rifle and 50 armor, which I can’t really account for. But basically:
Damage = health subtracted + armor subtracted
Unfortunately, I’m not the greatest with math and formulas so I can’t quite figure out what the exact formula is for health or armor percentage loss on a given amount of damage. I’ll leave that to any of you to figure out.
What seems to be obvious though, if you have 100/150 and you get hit by something 50 damage or less, you will maintain 100 health, so it would be safe to assume that it absorbs 100% of your damage if you are taking less than 50 damage. However, in the rocket’s case, if you are taking more than 50 damage, you start to see a loss of health, even at 150 armor.
The degradation of the combination of health/armor is somewhat linear though, and can be assumed pretty quickly in most scenarios, which gives you an upper hand in combat situations.
If you can quickly calculate how much damage you’ll be taking if that rocket hits you in the face, and compare it to your current health / armor, you’ll have a better idea of your chances of survival against an opponent of a certain skill level.
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